Case study
Picto / Play Picto
Apps & platformsPrototype
A browser game about ordering shuffled emoji clues into a solution, with limited attempts, per-position feedback and date-based puzzle selection.






About the project
Picto is a small casual-game experiment built around a complete tap-to-order interaction loop. Players arrange emoji clues, use a limited number of attempts and receive feedback for each position.
The daily-puzzle logic selects scheduled content and falls back to a catalog entry when needed. A historical web demo was launched before later local hardening.